Dev Blog
Here you’ll find musings on our game development journey. Including the troubles and triumphs of our current work; some thoughts on structure, engine, assets, and lessons learned; and maybe the odd essay about designs in other games we feel are particularly interesting.
Updated weekly (in theory).
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Refactoring Gobland 4 – What the Heck is a Goblin?
Hello anyone! I’m back. Bloggin’ fast and loose with another edition of Refactoring Gobland. This week I’m going to explain what a Goblin is. Not in an abstract way- we all know what a goblin is even if we can’t perfectly articulate it- but in a game dev way. I want to walk you through…
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New Year, New Routine: Let’s Make it Stick
Hello anyone! It’s a new year. For some reason that makes people, like me, motivated to break routines and forge new healthier habits. In the spirit of new year’s resolutions I’ve setup a new dev schedule. Antithetical to the spirit of new year’s resolutions, I’m going to stick to this schedule and I won’t let…
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First Post of 2025: A Ramble About Cyberpunk 2077
Happy new year anyone and everyone! I haven’t touched game dev in the last two weeks. I had some time off work, spent time with some friends and family, got COVID and recovered from it, then I spent a week doing whatever the heck I wanted. It was a great way to roll into 2025-…
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Refactoring Gobland 3: How to Talk to Your Developer about Premature Optimization
We’ve all heard the phrase: “When all you have is a hammer every problem looks like a nail”. If you somehow hadn’t, you have now. It’s pretty true in most cases- at least for me. That’s why I’ve spent a good deal of time over the last two months trying to expand my toolbox and…
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Refactoring Gobland 2: A Clean Project with Unity 6
Hello there. It’s been a minute. This is part 2 of a however many part series – Refactoring Gobland. The first part is here if you care to read it. This week I opened up a brand new project in Unity 6. There’s something satisfying about having a clean slate. There are no mistakes (yet)…
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Still Chilling Out with More NextFest Demos
Hello everyone, I took another weekend off dev. My brain kept getting distracted by Satisfactory, which I took to mean that it wasn’t quite ready to dive back into the project. I want to start my refactoring but I’m going to wait another week until I’m better rested and my thoughts have had time to…
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