Dev Blog
Here you’ll find musings on our game development journey. Including the troubles and triumphs of our current work; some thoughts on structure, engine, assets, and lessons learned; and maybe the odd essay about designs in other games we feel are particularly interesting.
Updated weekly (in theory).
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Stress Test
Joel and I have been working on Watch Out for Goblins! for around three years now. Let me say upfront, I am immensely proud of what we’ve been able to create. I think the WOFG! Demo is fun to play. As a developer I realize my bias, but I’m not sure there’s another game that’s…
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