SQYD.studio

Independent game development that follows the fun.

Dev Blog

Here you’ll find musings on our game development journey. Including the troubles and triumphs of our current work; some thoughts on structure, engine, assets, and lessons learned; and maybe the odd essay about designs in other games we feel are particularly interesting.

Updated weekly (in theory).

  • Confessions of an “Ideas Guy”

    Hello anyone! I have a confession: I’m an “ideas guy“. I know it. I’m great at coming up with new projects, having brainstorms, white-boarding out grand plans, and getting really excited about the final product before ever putting pen to paper (or code to keyboard, as the case may be)- these things come easy. Unfortunately…

  • Quick Updates and One Million is a Big Number

    Hello anyone! Happy Saturday. Seems like writers block is hitting hard this AM, so instead of a big ramble about a single topic, I’m to do a series of quick rambles about what we have been and will be up to. WOFG! The great goblin rework is still underway. The framework for the new character…

  • Back to BACKFIRE

    Hello anyone! It’s Saturday and I’ve got a streak to protect. It is time to write some words and hurl them into the void of cyberspace. Great news! Joel and I announced the the re-launch of his premium mobile game BACKFIRE yesterday. Here’s a link to the BACKFIRE Steam page. If you want to click…

  • Someday – Techy Side Projects that are not Game Dev

    Hello anyone! Back and blogging. Normal(ish) again and determined to stay on topic. Or near topic- a couple degrees from topic really. Today I’m going to tell you about all the projects I’m excited about that aren’t game dev. I don’t really have time to do any of these, but I’m going to try to…

  • Don’t Fucking Read This – A Political Pressure Vent

    I don’t want to write this, but I have a schedule to stick to and I feel like I probably can’t write anything else today. I think you should skip this one. Nothing in here is new, other people have expressed these ideas better than I will, I’m not presenting sources, and I’m not doing…

  • I Have No Idea What I’m Doing But This Seems to Work – Bootstraps and Scriptable Objects for Settings

    Hello anyone! I’m back and blogging again. Work has been busy, so progress on my game dev projects has slowed down a bit. That said, I’m very happy with how the new Goblin is shaping up. I’m content with slow and steady progress as long as it’s heading in the right direction. Give it time…

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