SQYD.studio

Independent game development that follows the fun.

Dev Blog

Here you’ll find musings on our game development journey. Including the troubles and triumphs of our current work; some thoughts on structure, engine, assets, and lessons learned; and maybe the odd essay about designs in other games we feel are particularly interesting.

Updated weekly (in theory).

  • Just Chilling Out and Playing NextFest Demos

    In my last post (it wasn’t quite last week, but close enough) I talked about my plan to start refactoring Watch Out for Goblins! and that most of this blog would be focused on that for the next bit. That’s still the plan- but before I do that I realized I need to chill out…

  • Refactoring Gobland 

    With “Watch Out for Goblins! The Demo!” mostly finished and set to drop in just over a week, it’s a good time to think about the next steps. WOFG! is a sizable Unity project at this point. Over 400 custom scripts, dozens of third-party assets, and integrations with many Unity tools, it’s starting to show…

  • Unity Sucks but also, thanks Unity I love your Engine

    A response to the cancellation of the runtime fee. Unity recently canceled its controversial runtime fee. This is good news for us, but maybe not as good of news as many people think. I figure now is a good time to talk about my feelings towards Unity as a company and as a tool. To…

  • Stress Test

    Joel and I have been working on Watch Out for Goblins! for around three years now. Let me say upfront, I am immensely proud of what we’ve been able to create. I think the WOFG! Demo is fun to play. As a developer I realize my bias, but I’m not sure there’s another game that’s…

Follow SQYD.studio

Enter your email below to receive news and updates form us.