SQYD.studio

Independent game development that follows the fun.

Dev Blog

Here you’ll find musings on our game development journey. Including the troubles and triumphs of our current work; some thoughts on structure, engine, assets, and lessons learned; and maybe the odd essay about designs in other games we feel are particularly interesting.

Updated weekly (in theory).

  • Bad Vibes Code

    Hello anyone! I want to ramble about how I’ve been using Large Language Models(LLMs) in my workflow. Smarter people than me have a lot to say about AI, so I’m going to keep this rooted in my personal experience with the technology. Spoiler warning: my experiences are incredibly mixed. At work I’ve been using Obsidian*…

  • I Gots to Fidget – How I’ve Become Obsessed with Begleri

    Hello Anyone! I’ve got to level with you- between family and work this week wasn’t a very productive one for game development. That, however, is not going to stop me from blogging*. Strap in for another off-topic ramble. I’ve always had a need to fidget. From my earliest school years: pen dismantling, eraser chewing, skin/nose…

  • Refactoring Gobland 5 – On Finding The Ground

    Hello anyone! I ‘m back and blogging. It was a big week for our new goblin controller- we’ve started filling up the animator and re-implemented jumping and air control with much simplified calculations. Lots of setting to tweak and some behavior logic to iron out but I’m optimistic. It’s on the right track. So I…

  • Best Bang for Our Time – How to Prioritize like a Goblin

    Hello anyone! I’ve had a really nice week. Played a lot of new board games and met some cool people at Breakout Con last weekend. Left feeling tired- but happy, and inspired by how much creative energy game designers are bringing to the table every day. I really am privileged that I am able to…

  • On VTTs and Why Owlbear Rodeo is the Best One

    Hello anyone. I’m heading down to Toronto for Breakout Con this weekend (pretty excited to play some new board games) so, rather than miss a week, I’m putting this up ahead of schedule. I’m also going to indulge myself with a rant which: A) is likely irrelevant to most people, and B) I’m so uppity…

  • Confessions of an “Ideas Guy”

    Hello anyone! I have a confession: I’m an “ideas guy“. I know it. I’m great at coming up with new projects, having brainstorms, white-boarding out grand plans, and getting really excited about the final product before ever putting pen to paper (or code to keyboard, as the case may be)- these things come easy. Unfortunately…

Follow SQYD.studio

Enter your email below to receive news and updates form us.